![]() Once again there are four types of colour-coded minions, Tribes. For the majority of the time you do not have to get your hands dirty, but let the cackling Gremlin-escapees do your bidding - usually with amusingly demonic results. Once again you control the Overlord in a typical third-person action-adventure fashion with the left stick, and sweep the evil minions around the screen with the right. The core gameplay remains rooted in the Pikmin-meets-Sacrifice action-strategy template of the original, however. "Controlling a town of brainwashed slaves gives more benefits spread out over time, while destroying a town gives instant evil gratification: the souls of the slain population and looted treasure from their destroyed houses are for the taking." File:OL2 Back Cover.jpg "If you become a dominating tyrant, your spells will become better at subjecting the populations to your evil will", explains Sas. Whichever you choose ultimately has a bearing on how you play the game thanks to the spell system. Players now choose between shades of evil do you choose the cold-hearted enslavement of domination, or down and dirty demonic destruction? As Triumph's creative director Lennart Sas explains, the premise of the sequel is unfettered tyranny. After all, you are a cackling Overlord with a giant sword, fearsome armour and a horned helmet the concept of good does not enter the equation. ![]() ![]() One of the key changes to the strategy adventure gameplay is that the choices are not simply about good or evil. ![]()
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